Go to the documentation of this file.
43 #ifndef vtkIOSRenderWindow_h
44 #define vtkIOSRenderWindow_h
46 #include "vtkRenderingOpenGL2Module.h"
69 virtual void WindowConfigure();
98 virtual void PrefFullScreen();
104 virtual void SetSize(
int a[2]);
139 vtkWarningMacro(
"SetNextWindowInfo not implemented (WindowRemap not implemented).");
143 vtkWarningMacro(
"Method not implemented.");
148 vtkWarningMacro(
"Method not implemented.");
152 vtkWarningMacro(
"Method not implemented.");
172 vtkWarningMacro(
"SetNextWindowId not implemented (WindowRemap not implemented).");
215 void UpdateContext();
249 virtual void SetupPalette(
void *hDC);
250 virtual void SetupPixelFormat(
void *hDC,
void *dwFlags,
int debug,
251 int bpp=16,
int zbpp=16);
285 virtual int GetWindowCreated();
291 void SetContextId(
void *);
292 void *GetContextId();
306 virtual void SetRootWindow(
void *);
311 virtual void *GetRootWindow();
328 virtual void *GetWindowId();
344 virtual void *GetParentId();
351 void SetPixelFormat(
void *pixelFormat);
352 void *GetPixelFormat();
359 void CreateGLContext();
363 void DestroyOffScreenWindow();
369 virtual int GetPixelData(
int x,
int y,
int x2,
int y2,
int front,
unsigned char*
data);
380 int ForceMakeCurrent;
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual void Start()=0
Initialize the rendering process.
virtual void * GetGenericWindowId()
void SetNextWindowInfo(char *)
virtual void SetStereoCapableWindow(int capable)
virtual void * GetGenericParentId()
void SetNextWindowId(void *)
virtual void ShowCursor()=0
virtual void SetFullScreen(int)=0
Turn on/off rendering full screen window size.
virtual int * GetSize()
Set/Get the size of the window in screen coordinates in pixels.
virtual int SupportsOpenGL()
Does this render window support OpenGL? 0-false, 1-true.
virtual void HideCursor()=0
Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to di...
virtual void Finalize()=0
Finalize the rendering process.
virtual void SetWindowInfo(char *)=0
virtual int * GetScreenSize()=0
Get the current size of the screen in pixels.
virtual bool IsCurrent()=0
Tells if this window is the current graphics context for the calling thread.
virtual void SetForceMakeCurrent()
If called, allow MakeCurrent() to skip cache-check when called.
virtual void WindowRemap()=0
Remap the rendering window.
virtual void SetWindowName(const char *)
virtual unsigned char * GetPixelData(int x, int y, int x2, int y2, int front)
Set/Get the pixel data of an image, transmitted as RGBRGB...
a simple class to control print indentation
virtual void * GetGenericDisplayId()
virtual void StereoUpdate()
Update system if needed due to stereo rendering.
virtual void SetCurrentCursor(int)
Change the shape of the cursor.
virtual const char * ReportCapabilities()
Get report of capabilities for the render window.
virtual void * GetGenericContext()
virtual void SetDisplayId(void *)
Dummy stubs for vtkWindow API.
virtual void SetWindowId(void *)=0
virtual int * GetPosition()
Set/Get the position in screen coordinates of the rendering window.
virtual void SetCursorPosition(int, int)
virtual void SetParentInfo(char *)=0
virtual bool IsDrawable()
Test if the window has a valid drawable.
virtual void SetParentId(void *)=0
virtual void MakeCurrent()=0
Attempt to make this window the current graphics context for the calling thread.
virtual void DestroyWindow()=0
Destroy a not-off-screen window.
virtual int IsDirect()
Is this render window using hardware acceleration? 0-false, 1-true.
int GetDepthBufferSize()
Get the size of the depth buffer.
virtual bool InitializeFromCurrentContext()
Initialize the render window from the information associated with the currently activated OpenGL cont...
virtual void * GetGenericDrawable()
virtual void SetPosition(int, int)
virtual void Frame()=0
A termination method performed at the end of the rendering process to do things like swapping buffers...
static vtkRenderWindow * New()
Construct an instance of vtkRenderWindow with its screen size set to 300x300, borders turned on,...
IOS OpenGL rendering window.
virtual int GetEventPending()=0
Check to see if a mouse button has been pressed.
virtual void Initialize(void)
Initialize the rendering window.
virtual void CreateAWindow()=0
Create a not-off-screen window.
virtual void SetSize(int a[2])
Set the size of the window in screen coordinates in pixels.