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22 #ifndef vtkOpenGLImageAlgorithmHelper_h
23 #define vtkOpenGLImageAlgorithmHelper_h
25 #include "vtkRenderingOpenGL2Module.h"
60 const char *vertexCode,
61 const char *fragmentCode,
62 const char *geometryCode
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
abstract base class for most VTK objects
virtual void SetRenderWindow(vtkRenderWindow *renwin)
Updates the extensions string.
abstract superclass for arrays of numeric data
virtual void UpdateShaderUniforms(vtkShaderProgram *, int)
vtkSmartPointer< vtkOpenGLRenderWindow > RenderWindow
Help image algorithms use the GPU.
The ShaderProgram uses one or more Shader objects.
topologically and geometrically regular array of data
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void InitializeShaderUniforms(vtkShaderProgram *)
create a window for renderers to draw into
vtkOpenGLImageAlgorithmCallback()
virtual ~vtkOpenGLImageAlgorithmCallback()