Eclipse SUMO - Simulation of Urban MObility
GUIDialog_GLObjChooser.h
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1 /****************************************************************************/
2 // Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.org/sumo
3 // Copyright (C) 2001-2019 German Aerospace Center (DLR) and others.
4 // This program and the accompanying materials
5 // are made available under the terms of the Eclipse Public License v2.0
6 // which accompanies this distribution, and is available at
7 // http://www.eclipse.org/legal/epl-v20.html
8 // SPDX-License-Identifier: EPL-2.0
9 /****************************************************************************/
17 // Class for the window that allows to choose a street, junction or vehicle
18 /****************************************************************************/
19 #ifndef GUIDialog_GLObjChooser_h
20 #define GUIDialog_GLObjChooser_h
21 
22 
23 // ===========================================================================
24 // included modules
25 // ===========================================================================
26 #include <config.h>
27 
28 #include <string>
29 #include <vector>
30 #include <set>
31 #include <fx.h>
33 
34 
35 // ===========================================================================
36 // class declarations
37 // ===========================================================================
38 class GUIGlChildWindow;
39 class GUIGlObjectStorage;
40 class GUIGlObject;
41 
42 
43 // ===========================================================================
44 // class definition
45 // ===========================================================================
52 class GUIDialog_GLObjChooser : public FXMainWindow {
53  // FOX-declarations
54  FXDECLARE(GUIDialog_GLObjChooser)
55 
56 public:
63  GUIDialog_GLObjChooser(GUIGlChildWindow* parent, FXIcon* icon, const FXString& title,
64  const std::vector<GUIGlID>& ids,
65  GUIGlObjectStorage& glStorage);
66 
67 
69  virtual ~GUIDialog_GLObjChooser();
70 
71 
76  return static_cast<GUIGlObject*>(mySelected);
77  }
78 
79 
80 
83 
85  long onCmdCenter(FXObject*, FXSelector, void*);
86 
88  long onCmdTrack(FXObject*, FXSelector, void*);
89 
91  long onCmdClose(FXObject*, FXSelector, void*);
92 
94  long onChgText(FXObject*, FXSelector, void*);
95 
97  long onCmdText(FXObject*, FXSelector, void*);
98 
100  long onListKeyPress(FXObject*, FXSelector, void*);
101 
103  long onCmdFilter(FXObject*, FXSelector, void*);
104 
106  long onCmdToggleSelection(FXObject*, FXSelector, void*);
107 
109  long onCmdLocateByName(FXObject*, FXSelector, void*);
111 
113  void show();
114 
115 protected:
116 
118  virtual void toggleSelection(int listIndex);
119 
121  void refreshList(const std::vector<GUIGlID>& ids);
122 
124  virtual std::string getObjectName(GUIGlObject* o) const;
125 
126 private:
128  FXList* myList;
129 
131  FXButton* myCenterButton;
132 
134  FXButton* myTrackButton;
135 
138 
141 
143  FXTextField* myTextEntry;
144 
146  //volatile pointers to GUIGlObject
147  std::set<GUIGlID> myIDs;
148 
151 
152 protected:
155 
156 };
157 
158 
159 #endif
160 
161 /****************************************************************************/
162 
GUIGlObject.h
GUIDialog_GLObjChooser::myLocateByName
bool myLocateByName
whether to locate by object name instead of id
Definition: GUIDialog_GLObjChooser.h:150
GUIDialog_GLObjChooser::myList
FXList * myList
The list that holds the ids.
Definition: GUIDialog_GLObjChooser.h:128
GUIGlObjectStorage
A storage for of displayed objects via their numerical id.
Definition: GUIGlObjectStorage.h:52
GUIDialog_GLObjChooser::mySelected
GUIGlObject * mySelected
The chosen id.
Definition: GUIDialog_GLObjChooser.h:140
GUIDialog_GLObjChooser::~GUIDialog_GLObjChooser
virtual ~GUIDialog_GLObjChooser()
Destructor.
Definition: GUIDialog_GLObjChooser.cpp:96
GUIDialog_GLObjChooser::onCmdClose
long onCmdClose(FXObject *, FXSelector, void *)
Callback: The dialog shall be closed.
Definition: GUIDialog_GLObjChooser.cpp:136
GUIDialog_GLObjChooser::onCmdToggleSelection
long onCmdToggleSelection(FXObject *, FXSelector, void *)
Callback: Toggle selection status of current object.
Definition: GUIDialog_GLObjChooser.cpp:245
GUIDialog_GLObjChooser::onListKeyPress
long onListKeyPress(FXObject *, FXSelector, void *)
Callback: Selects to current item if enter is pressed.
Definition: GUIDialog_GLObjChooser.cpp:188
GUIDialog_GLObjChooser::onCmdCenter
long onCmdCenter(FXObject *, FXSelector, void *)
Callback: The selected item shall be centered within the calling view.
Definition: GUIDialog_GLObjChooser.cpp:109
GUIDialog_GLObjChooser::onChgText
long onChgText(FXObject *, FXSelector, void *)
Callback: Something has been typed into the the field.
Definition: GUIDialog_GLObjChooser.cpp:143
GUIDialog_GLObjChooser::getObjectName
virtual std::string getObjectName(GUIGlObject *o) const
@bbrief retrieve name for the given object
Definition: GUIDialog_GLObjChooser.cpp:217
GUIDialog_GLObjChooser::onCmdFilter
long onCmdFilter(FXObject *, FXSelector, void *)
Callback: Hides unselected items if pressed.
Definition: GUIDialog_GLObjChooser.cpp:202
GUIDialog_GLObjChooser::onCmdLocateByName
long onCmdLocateByName(FXObject *, FXSelector, void *)
Callback: Toggle locator by name.
Definition: GUIDialog_GLObjChooser.cpp:263
GUIDialog_GLObjChooser::myParent
GUIGlChildWindow * myParent
The parent window.
Definition: GUIDialog_GLObjChooser.h:137
GUIDialog_GLObjChooser::myTextEntry
FXTextField * myTextEntry
The text field.
Definition: GUIDialog_GLObjChooser.h:143
GUIDialog_GLObjChooser::myTrackButton
FXButton * myTrackButton
The button that triggers tracking on the select vehicle.
Definition: GUIDialog_GLObjChooser.h:134
GUIGlObject
Definition: GUIGlObject.h:66
GUIDialog_GLObjChooser::toggleSelection
virtual void toggleSelection(int listIndex)
toggle selection (handled differently in NETEDIT)
Definition: GUIDialog_GLObjChooser.cpp:288
GUIDialog_GLObjChooser::GUIDialog_GLObjChooser
GUIDialog_GLObjChooser()
FOX needs this.
Definition: GUIDialog_GLObjChooser.h:154
GUIDialog_GLObjChooser::myCenterButton
FXButton * myCenterButton
The button that triggers centering on the select object.
Definition: GUIDialog_GLObjChooser.h:131
GUIDialog_GLObjChooser::onCmdText
long onCmdText(FXObject *, FXSelector, void *)
Callback: Selects to current item if enter is pressed.
Definition: GUIDialog_GLObjChooser.cpp:177
GUIDialog_GLObjChooser::onCmdTrack
long onCmdTrack(FXObject *, FXSelector, void *)
Callback: The selected vehicle shall be tracked within the calling view.
Definition: GUIDialog_GLObjChooser.cpp:120
GUIDialog_GLObjChooser::myIDs
std::set< GUIGlID > myIDs
myList contains (void) pointers to elements of myIDs instead of the more
Definition: GUIDialog_GLObjChooser.h:147
GUIDialog_GLObjChooser::getObject
GUIGlObject * getObject() const
Returns the chosen (selected) object.
Definition: GUIDialog_GLObjChooser.h:75
config.h
GUIDialog_GLObjChooser::show
void show()
sets the focus after the window is created to work-around bug in libfox
Definition: GUIDialog_GLObjChooser.cpp:102
GUIDialog_GLObjChooser::refreshList
void refreshList(const std::vector< GUIGlID > &ids)
update the list with the given ids
Definition: GUIDialog_GLObjChooser.cpp:226
GUIGlChildWindow
Definition: GUIGlChildWindow.h:41
GUIDialog_GLObjChooser
Definition: GUIDialog_GLObjChooser.h:52