First you have to make shure that a graphics driver with 3D acceleration is installed.
Then install the following dependencies from the repositories:
Package list for copying:
The additional dependencies for the Dev Kit:
GLee is available in the Ubuntu repositories only since Ubuntu 10.10 Maverick Meerkat. For older Ubuntu versions the packages libglee0d1 and glee-dev have to be downloaded for the fitting architecture and installed in this order.
Alure >= 1.1 is available in the Debian repositories starting from Wheezy and in the Ubuntu repositories since Ubuntu 11.10 Oneiric Ozelot. For older Debian/Ubuntu versions the packages libalure1 and libalure-dev have to be downloaded for the fitting architecture and installed in this order.
Now it's time to download the SLUDGE source archieve from the SourceForge project page and extract, compile und install the program.
./configure # install only the Engine # or ./configure --enable-devkit # install Engine and Dev Kit
In order to get the latest bugfixes, it can sometimes be necessary to install the latest development version. This requires that the packages subversion and automake are installed.
The code can be checked out using:
Before SLUDGE can be compiled as described above, the configure script has to be generated using the autogen.sh script:
Using the SLUDGE Engine on Linux
Using the SLUDGE Dev Kit on Linux
SLUDGE and this SLUDGE documentation are copyright Hungry Software and contributors 2000-2011