Rheolef  7.2
an efficient C++ finite element environment
diffusion_isotropic.h
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1
25struct A {
26 tensor operator() (const point& x) const { return tensor::eye(d); }
27 A(size_t d1) : d(d1) {}
28 size_t d;
29};
see the point page for the full documentation
see the tensor page for the full documentation
solver_basic< Float > eye()
see the eye page for the full documentation
Definition: eye.h:74
size_t d
tensor operator()(const point &x) const
A(size_t d1)